Reach the top to find inspiration and guidance


Use left/right arrows to aim.  

Hold up arrow or x to charge up - release to fire

Published 11 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authormultikorv
GenrePlatformer
Made withPICO-8

Comments

Log in with itch.io to leave a comment.

I think this game is pretty fun but it makes me really angry becuase I am bad it. I think the art is really interesting but I think it is kind of sad that the cute dragon bleeds/ coughs blood when it falls...

I can't see what i'm commenting because the background is black and the text is black. i also can't see your game instructions whoops


Cool stuff:

- the beginning presentation is really high tier

- neat music

- it's  fun to control and the game mechanics are good. you taught them without text which is good.   i did get stuck at the beginning trying to figure out what to do but eventually i learned you can jump through the brown but not the green ceiling. i wonder if there is a more intuitive way to show that for beginner players, or maybe start off with the jumping mechanic only for about 10-20 seconds so they learn how to jump up reliably first.

- good use of a clear simple health bar and the blood to show when you are doing something wrong (jumping too far/falling).  this game feels like it was made by somebody who knows what they are doing, first one of the jam like that i've tried to be honest!a

- the mechanics are pretty unique, yes, it's jumping on platforms, but i have never jumped with these physics before and it's pretty fun. you can tell the parameters were fine tuned so it feels good

- good level design - it started off easy then got harder

Deal-breakers:

-it feels like failing should have a higher punishment. i fell like 3 screens and it only took 1 health off, and you have like a million health.  so if the mechanic is there, but it barely affects the tension and release of the artform, it's like it isn't there at all, if you know what i mean. It also seems like you gain health as you go up, so it worsens that effect. i am not sure what the gameplay point of 

- Obviously it's a game jam game, and the mechanic is good, but with only the one mechanic, i started to get bored after a few minutes especially when i got stuck on a harder section i had to redo.  i did want to finish this, but i was tired of jumping.  that may just be a me problem, but something to consider if it's turned into a full game.   it also might help if the levels were a bit wider so it was less restrictive, but then it would be harder to design with the verticality of it being the core mechanic also.  maybe have a section where you are supposed to change direction and go left or right or something so it's not constantly going up. for a larger game later on.  this was my favorite one so far though. good job!

Nitpicks:

- be aware not everybody uses QWUERTY keyboard (i'm on dvorak) so if the game doesn't use the "physical" key it can control weird.


Thanks for sharing. good luck on the JAM

Thanks! On my preview I had different theme colors. Updated them now at least, so hopefully you can read what you write.

Regarding the health, I did not have time to test what's a reasonable amount of starting health so I just boosted that a bit. I'd rather people reach the top and that makes it easier. But it's good feedback.

I use dvorak as well. :)

Thanks for playing!